![]() ![]() RTT, Input Lag, and MitigationĬhapter 3(b). On Cheating, P2P, and Authoritative ServersĬhapter 3(a). VII’s “1st beta” is being written – and Vol. VI are in “1st beta” and are available on this site, see below Current versions are available to backers as an “early draft” on Indiegogo and on Leanpub. “1st beta” versions are available on this site. “Development and Deployment of Multiplayer Online Games” (#DDMoG for short), consists of 3 parts: ARCH(itecture), PROG(ramming), and DEPL(oyment). VII-Vol.IX. If you have backed this book on Kickstarter or Indiegogo – please see relevant updates on KS and on Indie. IV-Vol.VI, and the content intended for original Vol. ![]() It means that we plan to print the content which was planned as original Vol.1 as “new”, the content planned for original Vol.2 – as “new” Vol. UPDATE: the book has grew soooo large that we decided to split it into 9 volumes (about 300 pages each) instead of three. ![]()
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